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Henry Haphorn
Aliastra Gallente Federation
3
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Posted - 2011.09.09 23:04:00 -
[1] - Quote
This looks like something I can support. +1 |

Henry Haphorn
Aliastra Gallente Federation
5
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Posted - 2011.09.09 23:10:00 -
[2] - Quote
foksieloy wrote:Lost my post due to timeout after 2 minutes... GOD DAMN YOU CCP NOW I HAVE TO TYPE AGAIN!
Ok here is my suggestion for such a system:
[list]
....
What do you think people?
Sounds too complicated. I like the method described by the OP better. Take an outpost, police the local system, lose outpost to either another high-standing corp or for being a griefer. That simple.
I also like Janos Saal's idea of tying the amount of LP given to the class of ship destroyed to mitigate farming. |

Henry Haphorn
Aliastra Gallente Federation
5
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Posted - 2011.09.10 00:24:00 -
[3] - Quote
I agree with FloppieTheBanjoClown (looks like Crusty The Clown has competition) in regards to the post made by foksieloy. Not only is it complicated, but such complexity allows for griefing and exploiting.
Keep it simple.
Although, I got a question for the OP. When you said "outpost", to what do you refer to? An NPC station or a dead space structure that you stay close to like a POS? Frankly, I would prefer the dead space format. After all, if there is ever an aggression, undocking will take too long. A POS-like dead space structure is convenient because then you can quickly warp out in a shorter notice.
EDIT:
Perhaps a little fleet bonus as well with this kind of feature such as improved align time or improved warp speed (AU/sec). |

Henry Haphorn
Aliastra Gallente Federation
5
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Posted - 2011.09.10 00:37:00 -
[4] - Quote
FloppieTheBanjoClown wrote:Henry Haphorn wrote:Although, I got a question for the OP. When you said "outpost", to what do you refer to? An NPC station or a dead space structure that you stay close to like a POS? Frankly, I would prefer the dead space format. After all, if there is ever an aggression, undocking will take too long. A POS-like dead space structure is convenient because they you can quickly warp out in a shorter notice. I'm thinking of something resembling a TCU, or the Control Bunkers of faction warfare (didn't I say that in the OP?). In FW, you capture a bunker by putting it into structure; I would treat this the same way, only without the prerequisite dungeons. This would let CCP recycle an existing mechanic, making it familiar to lowsec dwellers and designers alike.
Ah, I see. I guess I missed that bit in the first post. |

Henry Haphorn
Aliastra Gallente Federation
6
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Posted - 2011.09.14 01:35:00 -
[5] - Quote
I like the level of detail you went into. Very well thought out. Although, I can imagine how complicated it will be for CCP to implement this idea since they're way too busy with Incarna.
Here is a question though, if a capsuleer were to initiate the GCC, how long do you propose for the flag to remain in their record before it is no longer on their record (thus rendering them as INactive pirates)? Personally, I would say an entire month (which I think is about the same duration as a kill right). |

Henry Haphorn
Aliastra Gallente Federation
9
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Posted - 2011.09.14 23:09:00 -
[6] - Quote
Ignore this post. |
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